5 Common errors in android app development

 

What do we mean by “android app development”? It is a process where apps are developed for devices that run on the android operating system, for example – google drive, google maps, Instagram, etc are built in a way that an android phone user can have access to them.

An android app is developed using various tools at every stage. The first basic stage of app development starts with choosing a programming language. The 2 most widely used programming languages are JAVA and Kotlin, there are other languages like Python, and HTML which can also be used. A sizable fraction of all mobile app development initiatives is focused on developing Android apps. Each app goes through a unique development process based on the team that created it, how it works, etc. The finest Android apps, however, are created in native programming languages like Java or Kotlin and make use of the excellent set of tools provided by Android Studio and the Android SDK.

Now, app development is a long process with a lot of minute details to cater to. In such cases, there are high possibilities of one making certain errors which in turn cause disturbances with the app-making process. So, to help you out, and save your time and effort we bring to you “5 Common errors we tend to see in android app development”.

  1. Not using binding data cleverly

Boilerplate codes are eliminated with the use of data binding. Developers can implement whatever they want if they use data binding. It considerably lessens the work because more may be accomplished with fewer lines of code. It has a lot of capabilities that make testing the user interface easier. All things considered, striking the appropriate balance is crucial here because using too much of it might make the process heavier and the app larger. Finding the ideal balance is therefore advocated.

  1. Making no use of libraries

Developers will have to write additional code if libraries are not used. There are numerous helpful libraries that may be used when creating Android applications. When a task is general or redundant in nature and doesn't need to be coded from scratch, libraries are extremely useful.

  1. Low use of bitmaps

Apps frequently demand the use of photos at various stages. Working with photos of various sizes may be rather tiresome for developers. Such images can be resized using bitmaps for any project that calls for a number of images in a range of sizes.

  1. Does not fulfill the users’ demands

The likelihood that the app concept you are working on right now is already an app on the Play Store is always high. It can be challenging to come up with an app idea that stands out from the competition because developers are always working on fresh concepts. Implementing what customers want the app to give is the only way to gain an advantage over competitors. Make sure the user interface is appealing, the navigation is seamless, and the functionalities live up to user expectations.

  1. Not including the use of fragments

Both novice and seasoned Android developers frequently miss out on using fragments. When creating an app, it is recommended to employ fragments whenever possible. With the use of fragments, developers may modify UI elements more quickly, cutting down on reaction time.

For the app developers – here is the right BLOG which will help you remember what to not do while creating your apps and hence save you time, and energy which in turn keeps the creativity free flowing alongside not causing any obstacles in your process. So, before you start make sure to give this blog a read and easily avoid the errors mentioned above to have an “error-free” app developing time!!!!!

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